![]() General does have a bounty tower that does have infinite scaling in theory, but that is probably way to slow in practice.īuilder could also use + attack on buildings for - population card in conjunction with re-use stacking for pretty good infinite scaling, but I haven't tested that yet as that sounds painful to pull off. ![]() Gamed Away 2 (Flushed Away Ytp) WebbWoody began screaming as the mismatched toy arms. Leader Ability Ritual: Obtain 1 (+1 per Leader Level) Soul for each card in Card Tomb. Hang on for a madcap adventure deep in the bowels of Ratropolis. Passive Bonus and Leader Ability Passive Bonus Medium: +1 Soul on unit death. Now everyone is hoping her miracles will protect the city from strong threats. There are also some pretty powerful scaling by stacking work on watermill cards to give you infinite work cards and stacking them on a single defense tower for endless stream of arrows/projectiles or whatnot that I think should get you pretty far if you ever want to go through the pain of card spamming. Description Her magic has gradually caught the attention of countless rats as they died. This strategy got me to around wave 210, at which point I just gave up because I did not feel like watching a slide show for much longer than that. If you make your ranged unit plague doctor, you can reliably do damages up to 100k or even larger per shot. Also, if you are playing on the desert biome, you can stack re-uses with stone skin to get groups of units 9999 armor with each re-use stack, essentially giving you units with infinite armor that should never die. Combined with Re-use, you can reasonably get to 9999/9999 units. There is a scientist skill that gives played units permanent buffs in exchange for them dying 10 seconds later, but the buff stays on the card. There is still some infinite scaling (Read: only upto 9999/9999) via the scientist. The only other strat I can think of is Arena spam with Sewer and Healing Potion to buff all units to 9999 attack, or otherwise trash unit spam with Shaman with mass Shrine and Temple for permanent invincibility, but both strategy will take like 3 hr. Personally I always go Merchant start, max tax and Golden Arrow with Gold Paint Spam on Knight (can also pickup Bait for breathing room), then always pick 500% skill damage, go for Scientist for Agit and Healing Potion, and maybe Builder just for Reinforce, which works fine for me until exactly Wave 120 which I already beaten but bosses are way too Tanky for me to reasonably raise another difficulty level to post-120 (healing bosses can tank about 50 Golden Arrows) as difficulty growth is exponential. So the objective of this discussion post is simple: To ask the question of what is your strategy for reaching (and beating) Wave 120? Somehow I managed to beat the desert with the Builder using upgraded berserkers and regular guards for up to wave 20. ![]() Ratropolis_G25.CT Update (35.55 KiB) Downloaded 780 times Ratropolis_RETRY_G25.CT Ok a retry (19.Just recently finally 100% the game, but even on Pollution 0 I find it very hard to think of any other strategy to reach and beat Wave 120 as simply due to the fact that Infinite scaling are removed (RIP Barracks and Rally Arm) and bosses have unreasonable amount of HP 3 flex 4:10pm They make good meat shields for the guards to do dps. Arms and services edit Artillery includes any engine used for the. Activate the trainer options by checking boxes or setting values from 0 to 1 Hang on for a madcap adventure deep in the bowels of Ratropolis, where Roddy meets.Click the PC icon in Cheat Engine in order to select the game process.Also if you finish all the waves and want to choose END GAME then make sure you disable the entire table (just tick off the very top box).<-May not be necessary with latest version.Will have to test.Ĭlick the like/Thumbs up button if it works and for your kind support. ![]() ![]() Then play another game and give up and you will see it and it will unlock a lot.Īlso it may take several enemies before the Rat military units upgrade and Gold should be fixed just follow the table directions. Added Fast Building Effect Timer Script (buildings will activate every 1 second)ĭon't activate table until your start a game and its fully loaded/started and you are playing.Īfter the score populates (Its the total score ->for unlocking cards, characters,etc), set it to a whatever high value you want, like 5000 or 10000 or something, then lock it. ![]()
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